12/12/2022 0 Comments Sven coop half life blue shift![]() ![]()
Added server console printouts if a map is missing, or players are too few/many. Fixed many more potential crashes, memory leaks, and ancient programming techniques here and there. Fixed M16 to keep firing after reloading if reloaded during the middle of the 3-round burst. Fixed M16 always firing 3 rounds even if there are only 1 or 2 rounds left. Fixed Linux server not being able to open map resource files due to case sensitivity. Fixed incorrect 3rd person player animations when reloading certain weapons while already full. Fixed game_zone_player and trigger_entity_iterator counting disconnected players. Fixed flashlight sound cutting off medic and take cover voice calls. Fixed console spam ChangedTurret when using controllable turrets. Fixed certain players/servers being unable to retrieve player extras (donor/staff) features on-line due to a binary unsafe operation. Fixed camera views limiting RGB values to 210 (caused a little bit of dimming). ![]() Fixed bad (missing) messages being displayed when muting/unmuting players via the score board. Fixed baby gargantuas only being able to bleed yellow, mappers can now set this to red. ![]() #Sven coop half life blue shift update#Default entity limit 3072 is now defined in liblist.gam, supported by the SteamPipe update for Half-Life. Servers will need to apply this manually in their command parameters. Default heap size is now 128MB from the default 40MB. Changed NPC flag “Fade corpse” to “Don’t fade corpse”. #Sven coop half life blue shift mod#All read-only file operations will now scan for alternative mod folders (addons, downloads, and hd) to be compatible with the SteamPipe update for Half-Life. Added keys health and healthcap to item_battery, which work in the same way as item_healthkit (using the same key names for consistency). Added key attackrange to both turrets and sentry types to determine their maximum firing range. Added CVAR’s sv_wateramp and sv_zmax to the map configuration commands. Added CVAR weaponmode_rpg to the map configuration, which will disable the RPG’s laser guide. ![]() Added CVAR weaponmode_eagle to the map configuration, which will disable the desert eagle’s laser sight. Added client and server build numbers (with a compile time stamp) to help notice out of date clients/servers in future. #Sven coop half life blue shift code#Code changes Core -Added cheat command teleport expecting X, Y, and Z target co-ordinates to move the player to. Fixed borderless window mode vastly shrinking the game window. File system updates include reading files from various mod extension folders (like addon, downloads, and hd). Campaign installation scripts will now search the common account folder for official BSP’s. Improved compatibility with the SteamPipe update for Half-Life: Added RIPENT for Linux with campaign installation scripts, along with uninstallation scripts. Added breakable functionality to all door types. Enjoy! Notable features -Added Half-Life: Blue Shift co-op campaign. #Sven coop half life blue shift download#Those interested can download the mod from here. The team hinted at more news, so we’ll be sure to inform you about their future plans the moment we hear back from them. Half Life Sven Co-Op V4.8 adds suppor to Half-Life: Blue Shift, and this will most likely be the final SC mod release. In addition, the mod comes with a plethora of new weapons, enemies, visuals and gameplay systems. As its description suggests, this mod lets players fight computer-controlled monsters through the original Half-Life storyline or hundreds of available co-operative scenarios. The SC Team has released a new version of its co-op mod for Valve’s classic first-person shooter title, Half Life. ![]()
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